Sidequest MG

Privacy Policy

Effective 14 September 2026 Original Arcade Lab com.originalarcadelab.sidequestmg

Sidequest MG saves personal bests and settings on your device, provides optional public leaderboards through Unity Gaming Services, and uses Google Mobile Ads for occasional interstitial ads. Unity Authentication supplies a guest player profile, with optional Unity Player Account linking for recovery. Optional No Ads subscriptions use Unity In-App Purchasing, including its purchasing and reporting services, as described below. Google processes limited device and usage data to deliver, measure and protect ads. Every ad request is marked for teen treatment, so personalized advertising and remarketing are disabled.

Who this policy is from

Sidequest MG is a collection of four arcade games published by Original Arcade Lab. This policy covers the Android and iOS versions of the app, identified in the stores as com.originalarcadelab.sidequestmg.

Information processed for advertising and support

We do not ask you to enter your name, date of birth, phone number or Google Account credentials. Settings remain local. If you join the public rankings with a nickname, completed-run scores are submitted to Unity Gaming Services as described below. The Google Mobile Ads SDK automatically collects and shares the following categories with Google for ad delivery, measurement, diagnostics and fraud prevention:

Google states that this data is encrypted in transit. Sidequest MG marks every request for teen age treatment, which disables personalized ads and remarketing and applies Google's teen ad-serving protections. It also limits ad content to Google's T rating or below and disables the SDK's publisher first-party ID. These settings do not mean that the advertising SDK processes no data.

Google's User Messaging Platform checks whether a privacy message or a privacy-options entry point is required in your region. Where shown, you can make or revisit the choices offered in that message. Ads are requested only when the platform reports that they may be requested.

If you contact us by email, we receive your email address and the information you choose to send. We use it only to respond, restrict access to the mailbox, and retain correspondence only as long as needed for the request or applicable legal obligations. You can ask us to delete that correspondence using the contact address below.

We do not sell information that you send directly to us. We do not access your contacts, photos, camera, microphone, files or precise location.

Unity accounts and public leaderboards

The app uses Unity Authentication to create or restore a pseudonymous guest player ID. Its sign-in session is cached on your device. You can play locally without joining the rankings. When you first open Leaderboards, the game explains that your chosen nickname, score and rank will be public. Joining enables automatic uploads for subsequent completed runs; your Google Play Games profile privacy setting is not used.

For a joined player, the game requests a server run ticket when a normal run starts. Completed runs send the game identifier, ticket identifier and score to Unity Cloud Code. The server associates these with the authenticated player ID, validates the request, and updates the appropriate Unity Leaderboards. The game does not import historical Google scores or local personal bests.

Unity Cloud Save holds a protected profile containing your public nickname, enrollment choice, run start/expiry times, competition versions and submission receipts. These records support validation, retries and duplicate prevention. Tickets can be used for up to 24 hours after their creation; expired ticket records are pruned during later activity. Public leaderboard entries contain the nickname, score, rank and a pseudonymous player identifier. All-time entries remain until removed; daily and weekly competitions reset on their displayed UTC schedule, with archiving disabled in this configuration.

The app keeps a bounded, account-specific local queue of interrupted uploads. It retries while connected on that account, and removes entries after success, terminal rejection or pausing uploads. Clearing app storage removes the local queue. A run started without an online ticket stays local.

Optional Unity Player Account linking lets you recover the same online player on another device. Unity handles the browser sign-in and any linked identity provider. Sidequest MG does not receive your password and does not request the email scope. The game processes the authentication identifiers and tokens needed to link or restore the profile. Local game progress and store purchases are separate from this ranking account.

Unity may process account identifiers, IP addresses, device/application information and operational diagnostics to deliver and protect these services. Original Arcade Lab configures and administers the rankings hosted by Unity. See the Unity Privacy Policy. The leaderboard code does not request your contacts or friends list.

No Ads subscriptions and purchases

Optional monthly and yearly subscriptions remove ads while access is active. Purchases are processed by Google Play or the Apple App Store through Unity In-App Purchasing. The store handles payment and billing account information; Original Arcade Lab does not receive your full payment-card details.

The app processes product and transaction identifiers, purchase receipts and subscription status to deliver purchases, confirm fulfilment and restore access. It saves a short-lived subscription-access cache on your device. There is no publisher purchase-verification server in this version. The optional ranking account is separate from store billing. Store purchase history is separate from local game scores and settings.

Unity's purchasing SDK may process transaction information, prices and currencies, app and device diagnostics, and installation or session identifiers for purchasing operations, reporting and service protection. Processing depends on the SDK version and Unity project configuration. See Unity Privacy Policy and Unity IAP privacy information. The app does not grant optional Unity advertising or analytics consent on your behalf.

Use Shop → Manage subscription to manage or cancel billing through your store. Uninstalling the game or resetting scores does not cancel a subscription or delete the store's transaction records. Use Shop → Restore purchases to recover access with the same store account. For purchase-data requests, contact the relevant store or contact us below for assistance. An active No Ads subscription suppresses new ad requests and display; purchasing and leaderboard services can still require network access.

What the game saves on your device

So that your progress and settings survive closing the game, Sidequest MG stores a small number of values in your device's standard app-settings storage. The game keeps these values locally. Joined players may also submit completed-run scores to Unity Gaming Services; historical personal bests are not automatically uploaded. The device also stores Unity authentication session data and a bounded queue of interrupted score submissions. The consent SDK may also store your privacy-message state on the device. Device backups, restores and transfers may preserve or copy app data according to your operating system and account settings.

Stored valueWhat it holds
BloomBarrageHighScoreYour best score in Bloom Barrage
RascalRoundupHighScoreYour best score in Rascal Roundup
BurrowBashHighScoreYour best score in Burrow Bash
NightglideHighScoreYour best score in Nightglide
CanyonCruiserHighScoreAn older score, carried over when Canyon Cruiser was renamed Nightglide
RetroMG.MasterVolumeYour master volume setting
RetroMG.MusicVolumeYour music volume setting
RetroMG.SfxVolumeYour sound-effects volume setting
RetroMG.FullscreenYour display preference (used on desktop only)
SidequestMG.LanguageYour selected language code
RetroMG.HapticsWhether touch feedback may vibrate your device

These gameplay values are scores, numeric settings, on/off preferences, or a language code. None of them is sent with an ad request by Sidequest MG.

Deleting or controlling your data

Request Sidequest MG account and data deletion

Email zerozetcorp@gmail.com to request removal of your Sidequest MG profile and associated data. Use the subject Sidequest MG account and data deletion and include your player ID if available.

You can make a request without the app installed or reinstalling it. We verify control of the profile before deleting its data. Please do not send passwords or sign-in tokens.

Use Options → Reset Personal Bests to delete saved high scores, including the legacy Canyon Cruiser score. This does not reset volume, display, haptics, language or consent settings. Clearing the app's storage in Android or iOS settings removes its local data and privacy-message state; uninstalling normally removes local installation data, although device backups may retain or restore it.

Reset Personal Bests and uninstalling do not remove online leaderboard records. In Leaderboards → Player profile, Pause score uploads stops future uploads; previously published scores remain visible. Request data removal opens an email to our support address with your player ID. We handle these requests manually, verify control of the profile, and remove the relevant leaderboard records, protected Cloud Save profile and Authentication record, subject to applicable retention obligations. You can also email us directly if the app is unavailable. Please do not send passwords or sign-in tokens.

For a Unity Player Account, use Unity's account deletion page. Unity account privacy and disclosure requests can be sent to unity-player-login-privacy@unity3d.com. Deleting that external account does not by itself promise removal of every Sidequest MG score; request removal from us as well.

Older app versions used Google Play Games. For data those versions sent to Google, follow Google's Delete individual game data instructions. The new Unity rankings do not import or remove that Google data.

When required, Options → Privacy Choices lets you reopen Google's privacy options. Android's Privacy → Ads controls also let you reset or delete the device advertising ID. Google controls data processed by its advertising services under its own retention and deletion rules. For deletion of support email, contact us below.

Permissions and network access

Sidequest MG does not request access to your contacts, photos, camera, microphone, files or precise location.

The Android build and its SDKs declare permissions that include:

The four games and local scores remain usable without a connection. Online leaderboards, privacy messages and ads need a network connection. A ranked run needs an online start ticket. Interrupted completed-run uploads are saved locally and retried for the same account while their server ticket remains valid, up to 24 hours from its creation. Runs without a ticket remain local. A score is tied to the daily or weekly competition active when its ticket was created; after that competition resets, a delayed upload does not enter the new period. Local personal bests are kept regardless.

Age

Sidequest MG is intended for teens and adults aged 13 and over and is not directed to children under 13. Every ad request currently receives Google's teen age treatment, including disabled personalized advertising and remarketing plus teen ad-serving protections. The store age and target-audience declarations must continue to match this audience.

If a child sends personal information to our support address, a parent or guardian can contact us to request deletion of that correspondence.

Third-party services

Sidequest MG uses Google Mobile Ads to provide interstitial ads and Google's User Messaging Platform to present required privacy messages. We receive aggregate advertising reports. Unity Authentication, Unity Player Accounts, Cloud Code, Cloud Save and Leaderboards provide the online ranking features described above. Google determines its own processing and retention under its policies. The app stores may process download and account information under their own policies.

This policy website is hosted by Netlify, which may process ordinary connection information such as IP address and request logs to deliver the page. The page itself contains no advertising, analytics, external fonts or tracking scripts.

Changes to this policy

We will update this policy before a released version introduces a materially different data practice, such as another leaderboard or advertising provider, or an additional analytics service. The effective date at the top will change when the policy changes.

Contact

Questions about this policy or about the app can be sent to zerozetcorp@gmail.com.